interview

quanticdream.com

Composer and cellist Philip Sheppard imagined his first video game score, for Detroit: Become Human, would primarily use synths and have a techno feel to reflect the android, Kara, whose music he'd be writing. Instead, as he told me, he found actress Valerie Curry's performance of Kara's character so compelling that he wrote his most organic score ever.

Conductor Amy Andersson is shaking things up (in a good way) in the classical music world, and in live performances of music from video games! Most recently, she was one of the conductors who presented a spectacular concert in Sofia, Bulgaria, of music from Uncharted, Diablo, World of Warcraft, Everybody's Gone to the Rapture and many others. In our conversation, Amy says she's so proud to be able to perform music from games for a live audience, and we talked about her Orchestra Moderne as well.

simonmulligan.com

On Friday, May 11th, pianist Simon Mulligan and his jazz trio will perform a unique program at the Westport Arts Center that combines Simon's love of classical music by Mozart, Debussy and Chopin, with the George Gershwin Songbook. 

Kate Remington talked with Simon about the intersection of classical and jazz, and how hearing both genres of music in one evening is refreshing for both performers and listeners.

bungie.net

As Bungie was scaling up the many new worlds players visit in Destiny 2, it became clear very fast that the music team needed a better and faster way of implementing  the hours of music needed to enhance all the experiences players have exploring, in missions and strikes, and in the Crucible. 

Creating an immersive experience is the number one goal of studios that make virtual reality games, and that extends to the music, too.  I talked with composer Winifred Philips at this year's Game Developers' Conference in San Francisco about how she approaches writing the music for VR games that run the gamut from tense  first person shooters like Scraper to the cartoon-style Fail Factory.

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