Music Respawn

Ready at Dawn Studios

Composing the score for a game with minimal music and making it have an impact is exactly the kind of challenge Jason Graves loves! Good thing, too, because that was the assignment for Ready at Dawn's VR adventure game, Lone Echo. In our conversation, Jason explains that the little music there is in the game is meant to provide comfort for a player experiencing a very stressful mission.

Juan Patino

At this year's ASCAP Composers' Choice Awards, Tom Salta and Klayton (AKA Atlas Plug and Celldweller) were co-winners of Video Game Score of the Year for Killer Instinct, Season 3! Tom says working with Celldweller was a fun process that gave them a chance to create music for some of Season 3's new characters.

Highwire Games

How do you write music for a game that doesn't exist? That was the challenge Marty O'Donnell took on by writing a musical prequel to Highwire Games' Golem. After a successful Kickstarter campaign, Marty drew on his expertise writing music for Halo and Destiny to create a completely new world in Echoes of the First Dreamer.

Santa Monica Studios

As a member of the team that composed music for the God of War series, Gerard Marino knows a thing or two about the video game music business. For one thing, it's important to be nice to people! Gerard was a speaker at the Brazilian Independent Games Festival in Sao Paulo in June, where he gave a frank talk on how to get started in the industry, and what to do when you make it.

lotro.com

It's been ten years since Chance Thomas first brought Middle Earth to life with his music for Lord of the Rings Online! There's lots to celebrate: Chance has compiled his favorite tracks from LOTRO in a special album, and is in the process of creating music for the just-announced expansion, which takes us to Mordor. In our conversation, he explains that Tolkien's trilogy is still the primary source of his inspiration.

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