Music Interviews

Conversations with the performers, the conductors, the composers and other people instrumental in creating today's live and recorded classical music. 

Santa Monica Studios

As a member of the team that composed music for the God of War series, Gerard Marino knows a thing or two about the video game music business. For one thing, it's important to be nice to people! Gerard was a speaker at the Brazilian Independent Games Festival in Sao Paulo in June, where he gave a frank talk on how to get started in the industry, and what to do when you make it.

lotro.com

It's been ten years since Chance Thomas first brought Middle Earth to life with his music for Lord of the Rings Online! There's lots to celebrate: Chance has compiled his favorite tracks from LOTRO in a special album, and is in the process of creating music for the just-announced expansion, which takes us to Mordor. In our conversation, he explains that Tolkien's trilogy is still the primary source of his inspiration.

Mike Raznick says writing the music for AWAY: The Survival Adventure VR game in development by the studio Breaking Walls gave him the chance to combine his love of writing music for nature documentaries and games. He was hooked the moment he put on the headset and jumped off the cliff as a soaring bird!

Mike says one of the challenges in writing the music for AWAY was to have it support, but not overpower, the player's virtual reality experience.

playstation.com

Composer Stephen E. Cox says the chance to write the music for Farpoint, Impulse Gear's ambitious Virtual Reality game for Sony, was a dream come true because it's exactly the kind of science fiction world he's loved since he was a kid. As he told me, getting the right vibe for the music without relying on the usual clichés was a fun challenge.

Get Even Game

Olivier Derivière pushes the envelope of how music can be part of a game in his score for the psychological thriller, Get Even. Olivier grew his music organically from the in-game sounds, and as he explained after I caught up with him after his session at the Game Developer's Conference, it took lots of experimentation!

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