Music Interviews

Conversations with the performers, the conductors, the composers and other people instrumental in creating today's live and recorded classical music. 

Red Barrels

Outlast, from Red Barrels Studio, is a different kind of horror game, with a protagonist whose only weapon is a video camera. It was so successful, a sequel is planned for release on April 25th. At GDG, I talked with composer Samuel Laflamme about how he created a special blend of tense music for both games, including a cymbal that sounds like a human scream!

Awaceb studio

It's already been a fantastic year for composer John Robert Matz! At the Game Developers Conference in San Francisco, his score for Fossil Echo was awarded "Best Interactive Score" by the Game Audio Network Guild, beating out scores from such triple-A games as Uncharted 4. John was also a co-recipient of the "Rookie of the Year" award, given to promising composers whose careers are just getting underway. I caught up with him at GDC the day after the award ceremony.

This weekend, March 4th and 5th,  the Stamford Symphony Orchestra celebrates its own Venetian Carnival, with music by Vivaldi, Gabrielli, Stravinsky, Mahler and others. Kate Remington talks with conductor Eckart Preu about why Venice was such a center of music in the Renaissance and Baroque.

Viktorija Pashuta

After performing on many game and film soundtracks, cellist Tina Guo has just released her own collection of iconic game themes: Game On! In our conversation, Tina told me what she loves about game music, and about her first experiences as a new kid in America, including playing a video game for the first time!

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