Music Respawn with Kate Remington

WSHU Public Radio’s Kate Remington combines her love of classical music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there’s lots of music in the interviews, so you can hear it for yourself!

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playstation.com

Composer Stephen E. Cox says the chance to write the music for Farpoint, Impulse Gear's ambitious Virtual Reality game for Sony, was a dream come true because it's exactly the kind of science fiction world he's loved since he was a kid. As he told me, getting the right vibe for the music without relying on the usual clichés was a fun challenge.

Get Even Game

Olivier Derivière pushes the envelope of how music can be part of a game in his score for the psychological thriller, Get Even. Olivier grew his music organically from the in-game sounds, and as he explained after I caught up with him after his session at the Game Developer's Conference, it took lots of experimentation!

insomniac games

Gareth Coker describes The Unspoken from Insomniac Games, as "Fight Club for Wizards!" This unique virtual reality game gives players a chance to battle each other using incredibly powerful spells. Gareth says he spend weeks experimenting to get just the right palette for the soundtrack, then found the perfect musicians to perform it.

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