Music Respawn with Kate Remington

WSHU Public Radio’s Kate Remington combines her love of classical music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there’s lots of music in the interviews, so you can hear it for yourself!

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Worthyandmoncrieff.com

As a character in one of Jane Austen's witty novels, you need all the help you can get to achieve your goal. That's the inspiration behind the strategy game, Austen Translation, created by the studio Worthing & Moncrieff. Luckily for you, the music will give you feedback to let you know how you're doing against your rivals, as Eric Hamel explained in his session at the Game Developers Conference, and when I chatted with him after the session.

polyarc.com

Enthusiastic animal lover Jason Graves jumped at the chance to create the soundtrack for Moss, a virtual reality game created by Polyarc Games.  He says he was brought in so early in the process that there was only concept art and a few videos of Quill, the lovable but fierce mouse heroine of the story, but he knew immediately that he wanted to write the music for her epic adventure!

Creating an immersive experience is the number one goal of studios that make virtual reality games, and that extends to the music, too.  I talked with composer Winifred Philips at this year's Game Developers' Conference in San Francisco about how she approaches writing the music for VR games that run the gamut from tense  first person shooters like Scraper to the cartoon-style Fail Factory.

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